Pathfinder: The Red Crusade

"The Five-Fingered Hand"
Episode 2

The inauguration feast of the Heaven’s Devils guild ends abruptly when an assassin tries to poison Lord Felsteel during his toast. The would-be assassin is caught by the guild and questioned. He has been hired by a group calling themselves the Order of the Five-Fingered Hand. At the behest of Felsteel’s personal companion, a cleric by the name of Fulgor, HD sets out to find the OFFHand’s abbey and potentially an antidote to the deadly poison.

The party travels south through Blackwood Forest and into the foothills of the South Mountains. There they find an isolated compound deep in the trees. Though it was only occupied by a handful of OFFHand agents they left the victorious party member bloody and broken. Once again, Briandh felled the final boss with an arrow to the eye. Fortunately there was no loss of life within the party.

The antidote to save Lord Felsteel was obtained easily once they took control of the abbey. Cleric Fulgor revived Brother Longhammer and went with him back to Brewhaven. Flying safely above the trees they could get back faster than the others could, mounted or on foot. All was set right in short order upon their return.

Well Done!

Lord Felsteel has rewarded you personally for saving his life:

In addition to the loot below he has authorized the expansion of your Guild Hall. You may add one new access point (entails digging a new tunnel with an exit in a location of your choice) OR an additional room of your specification.

1) Flail, dire 90 gp [Low Quality] : 87gp
2) Longsword 15 gp [Standard Quality] : 15gp
3) Halberd 10 gp [Inferior Quality] : 6gp
4) Case, map or scroll 1 gp [Standard Quality] : 1gp
5) Sword, short 10 gp [Inferior Quality] : 6gp
6) Potion of Flying 3rd/5th: 750gp
7) Potion of Fox’s Cunning 2nd/3rd: 300gp
8) Potion of Protection from Law 1st/1st: 50gp

Gems and Coin:
Amethyst 81gp
Tourmaline 82gp
Smoky quartz 21gp
Chrysoprase 39gp
Blue quartz 4gp
Chrysoprase 35gp
Malachite 6gp
Platinum: 30
Gold: 304
Silver: 3040
Copper: 30500

Loot Recovered During the Event:

1) +1 Flaming Greatsword (Masterwork): 1000g
2) Heavy Crossbow (Masterwork): 50g
3) Battle Axe (Standard): 5g
4) Spiked Half-plate (Masterwork): 300g
5) Potion of Cure Moderate Wounds: 150g
6) Bottle of Rattlesnake Rum: 600g

Gem and Coin:
Platinum: 1
Gold: 23
Silver: 170
Copper: 1700

Combat Experience: 8685xp/ea

Scullery (assassin) – Dwarf Fighter 12 – 12800xp
Offhand Soldiers – Human Monk 12 – 12800xp
Offhand Soldiers – Human Monk 7 – 2400xp
Offhand Soldiers – Human Fighters 1 (x4) – 800xp
Offhand Abbey Gate – Human Monk 7 – 2400xp
Offhand Abbey Gate – Human Fighters 1 (x4) – 800xp
Offhand Abbey Chapel – Human Monks 7 (x4) – 9600xp
Offhand Abbot (Boss) – Human Cleric 13 – 19200xp
TOTAL XP = 60,800 (divided by 7 party members)

"On The Road"

This is the recap video for the last session.

My first YouTube video via Pathfinder. I can’t believe it took me 7 hours to edit together less than 4 minutes of footage.

CREDIT: All of the art I dug up and used was found via Google, except the character portrait of Akane and the Heaven’s Devils logo (which I commissioned). The music is from the Vagrant Story sound track and all dialog is myself.

Episode 1 Deleted Scenes

Here are a few “cut scenes” from the last session…

Transit from Blackwater Bay back to Brewhaven after escaping the witches:
“As you trudge your way through the blizzard you glance at your companions and wonder if they’ll survive another of these gods forsaken treks into Blackwood. The frozen wind cuts like a freshly dull rusty blade across exposed skin. The freshly fallen snow is thigh deep and the frozen ground beneath as hard as granite. Just another day on Einjavi…”

Once they reach Brewhaven they present their guild IDs to the guards and the gates open:
“The warmth and laughter is like a blanket being wrapped around your frozen bodies. As you take a step inside you hear the guards call out a challenge. You turn to see a High Elf bowing respectfully to the guards as he lay his swords on the ground…”

The correct dialog between the bad guys in the Ruined Temple:

Hellborn: “The Master grows impatient with you and your flock. Fifty-thousand is far more than is required to complete your task, minion.”

Spite Demon: “I have mustered a force to be reckoned with, whelp, and I will carry out my orders as I see fit. I understand the Master’s designs better than he does, slothing on his throne.”

Hellborn: “You will wake one day to find yourself to be a throw rug under his hooves.”

Spite Demon: “That may be, but it won’t be today.”

??: “If you two are quite finished,” she holds out an obsidian urn to the Hellborn, “here is the final component. My Lady requires that it be put into play immediately.”

Hellborn: “Right away, Madam Reaper. Please extend my Master’s highest courtesies to yours and assure her that all the tumblers are falling into place to open Einjavi’s door to her.”

Spite Demon: The Demon’s head jerks towards where the party is hiding. “I smell mortal souls, and something I have not smelled since… Both of you, leave now.”

Reaper: The Reaper dematerialized in a violent plume of ichor green fire.

Hellborn: The Hellborn opens a portal into what appears to be an Infernal Plane and steps through, closing it behind her.

Episode 1 Wrap-Up

The Schir spit and howled as its reflexes failed to keep up with so many simultaneous attacks. Little by little the party chipped away at its dense necroflesh body until it finally gave Briandh his opening. He rapid fired two arrows into each of the demon’s eyes and it fell to the ground in a fit of growling goat-like screams. Its broken body finally went still and a moment later burst into a torrent of Hellfire and vanished.

It was a bittersweet victory, however. Fyn had suffered a brutal death at the hands of the demon. His last words to the party just before the beast parted him in two were, “Take the box from the altar and the beast’s weapon out of here and get them back to Felsteel!”
Aurelius carried Fyn’s body while Vehlik took charge of the chest and the halberd. They were not confronted as they left the construct. Not a single sight or sound of the massive army that supposedly resided in there. When the Schir’s Halberd passed through the portal there was a clap of thunder within, followed by a violent torrent in the ruins as the portal collapsed.

The journey back to Brewhaven was uneventful. Word had gotten back before the party did and the halls were silent as they brought their objectives and Fyn’s body into the Main Hall where Lord Felsteel was waiting. Fyn was wrapped tightly in his cloak, the only definition beyond the silhouette of a man was the bloody stain bisecting the body’s mass. Even shrouded Fyn’s corpse was a grisly sight. Lord Felsteel looked down on the body and grunted before signaling the hooded figure standing in the shadows to his left. The mysterious figure advanced on Fyn and waved everybody back away from the body.

“Clear the Hall,” Lord Felsteel commanded. Felsteel signaled the party to remain and nodded to the Sorcerer when the room was otherwise clear. The Sorcerer placed a hand over the corpse and it caught fire. Seconds later it was engulfed in a blindingly bright white light that raged for but an instant, leaving behind nothing but ash. As the last of the Soulfire faded the Sorcerer backed away and watched intently as the ashes stirred.

From the ash itself rose a fiery orange oval gemstone, the rest of the erupted in a funnel around the gem as it formed the shape of a man. Moments later a fully regenerated, and naked, Fyn Dawnstar hung unconscious and spinning gently in midair. The Sorcerer stepped forward and wrapped a silk blanket around the sleeping Fyn and caught him in his arms as the temporary levitation faded. Four Brewguard, Lord Felsteel’s personal bodyguards, brought in a stretcher and collected Fyn. The Sorcerer examined Fyn for a moment before nodding to the Brewguard to take him away.

Standing to his full height he lowered his hood and addressed the party. “Queen Dawnstar wishes to thank you for bringing her son’s remains back with you. His resurrection would have otherwise been impossible. However, she bids you to take better care of him in the future.”

The Sorcerer gives a slight nod of his head, a sign of respect from Nobleman to commoner, then pulls his hood back over his face and vanishes into the shadows. The party is now alone with Lord Felsteel and he stares at them with his one good eye.

“Well? Bring forth that box, boy. That daemon weapon as well.” He says as he gestures to the table in front of the throne.

Vehlik bows respectfully and steps forward, setting both the weapon and the box on the table in front of his master. Lord Felsteel grunts in acknowledgement as he picks up the Halberd and inspects it. Very gently he touches the weapon’s diseased blade to the lock on the chest and it pops open instantly. Then he swings the Halberd and smashes it against the adamantine floor, shattering it into dust. Tiny arcs of white lightning ripple around the floor of the hall where the bits of the pulverized blade make contact, disenchanting and destroying them.

With the halberd dealt with Felsteel turns his attention back to the object in the chest. Inside is a statue of a large obsidian skeletal hand (human) holding a large crystal ball. The base of the statue are coils of chains carved from the same obsidian as the hand. Within the crystal is an image of Einjavi, as seen from the Heavens, and wherever the fingers touch the crystal ball ice has formed. The magic it exudes is palpable and suffocating. The temperature in the room drops sharply as ice starts to spread out of the box and across the banquet table.

“Don’t let it touch you!” Felsteel yells as he takes several steps back. “Alagos! Get your elf ass in here and contain this infernal contraption!”

Alagos strides out of the shadows with an ivory box lavishly decorated with gold inlay. He lets the box go into the air as if freeing a bird and it gently floats towards the source of the quickly spreading ice. The statue lifts out of the demon’s container and is quickly gobbled up by the elven one.

“My apologies, Lord Felsteel, I did not expect the object’s ambient energies to radiate so intensely. This is much worse than we anticipated.”

“Can you identify it?”

“I cannot. Though, there is someone at Crow’s Nest who may be able to help us. A Priest by the name of Kodo Su.”

“Ah yes, I remember Kodo from my adventuring days. If memory serves he is of King Raimi’s court these days. You shall take that cured thing to Kodo yourself. Brewhaven’s newest guild will accompany you as escort.”

Alagos turns a wary eye towards the party as he raises a questioning eyebrow. Lord Felsteel lets loose a full volume belly laugh as the Sorcerer collects the floating box. He makes for the shadows once again but stops and looks over his shoulder at the party.

“We muster outside the gates at dawn. I’ll arrange for proper mounts. If you are late you get left behind.”

Then Alagos vanishes. Lord Felsteel turns his good eye onto the party and says, “Looks like your group is going to need a name.”


Kill XP = 8,120 per player
• Frostclaw Coven = 4400
• Plague Zombies x9 = 7200
• Young White Dragon = 6400
• Gnolls x10 = 12000
• Fel Gnoll Sergeant = 2400
• Spite Demon (Lesser Schir) = 6400
• Imps x3 =1800
BONUS XP = 300 per player
• Great Teamwork! = 100
• Staying Focused on the Game! =100
• “Hand of God” = 100 to any player who didn’t use it

• Your party is now recognized, and endorsed, by the Dwarven faction of Brewhaven as an organization. You have been given stewardship of your own Guild Hall within the Blackwood Mountain foothills, adjacent to Brewhaven itself.
• Brewhaven Guild Hall Contract:
Coin received from completing missions, quests, and adventures obtained from Brewhaven associates will result in a 10% tax. In exchange cleaning and maintenance services will be provided for the Guild Hall. Should a Guild go one year without income all services will cease until renegotiated. Trade goods are considered acceptable alternatives to coin, when appropriate. Check with the Quartermaster.

Once per year Lord Felsteel may call upon your Guild to go on a Duty Quest. Rewards, if any, for this quest are at the discretion of the Lord. Should you be paid for a Duty Quest you will be taxed as normal.

All other spoils and incomes outside of Brewhaven are property of the Guild and the Guild alone.

In the event Brewhaven, or any other Dwarven stronghold in the Realm, should come under siege you will automatically become enlisted as soldiers of the Mountain Legions and will report to the nearest stronghold for assignment.

Your Guild Hall is comprised of the following:
Main Hall (Blackwood Foothills Entrance-secret, Brewhaven Entrance)
8 Staterooms

You may expand your Guild Hall by contracting the Dwarves to carve deeper into the mountain to add rooms. Should you wish to purchase furnishings you may speak with the Quartermaster, shop around the Catacombs, or haul it in from elsewhere.

Waiting in your quarters are your personal rewards from Lord Felsteel:
o Terry: Celestial Armor (sized for a Gnome, of course)
o Steve: Crystal Helmet of Avertment (see the Averter section of the linked page, has an AC of +1.)
o Dwayne: “Oathbow” & Searing Arrows x50
o Josh: “Beaststrike” Club
o Jason: Holy Blade “Demonsorrow”


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